Emergency Mayhem
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A terrible Crazy Taxi clone, grafted to the Wii.

The Wii calls for producers to use its many faceted controls to their fullest potential, but many developers cannot move past the mini-game phase. Something about the Wii is too complicated for them to behold, so they attempt to make a single game for each of the myriad ways you can fling your controller around in an embarrassing manner. It’s something like the Bible spawning several denominations. This game belongs to the Church of Latter Day Waving-It-Up-and-Down and that game is a Seventh Day Spinning Motion.

Emergency Mayhem is another take on Wii-style mini-games implanted into a depressing knock off of another genre. If you start playing the game and feel like you’ve already played it, then you’ve played Sega’s Crazy Taxi.

Hurry to your destination before you lose interest!


For those of you who haven’t played Crazy Taxi, and therefore haven’t played Emergency Mayhem, the basic concept is you are a driver of a service vehicle (i.e. a taxi) and you must accomplish certain missions in a “crazy” manner involving high-speed, accident prone driving. It’s a simple yet entertaining concept that’s not as crazy as Burnout, but definitely crazier than Grandma Pushcart 2.



Emergency Mayhem takes us to the exciting world of civil service. Choosing between Police, Fire, or Ambulance is mostly a manner of preference. My father is a retiring police officer so I decided to understand him better by immersing myself in the “protect and serve” profession. As you could expect, having played Crazy Taxi (if you haven’t by now I can wait) you are dropped into a sandbox section of city that is filled with destructible objects to ram into and citizens to run over. All of which will easily get in your way when you have something pressing to do.






EverWars.com - You have GOT to play this game!