But wait, there’s more! If you’ve somehow grown bored with the over 40 available stages to battle in, Smash Bros. Brawl has a stage editor. That’s right. You can now design levels of your own from scratch, tweaking everything from bumper placement to the background music. You can even upload and trade created stages through WiiConnect24.

I made a brief mention of Brawl’s graphics in a previous paragraph. They’re a definite improvement over Melee, running at a crisp 60FPS in widescreen 480p. Some would say they’re not enough of an improvement. Personally, I was too busy trying to control my character within the chaos of tackling multiple baddies inside the constantly shape-shifting stages to note the graphics 90% of the time.
One thing you’re unlikely to hear anyone complain about in Brawl is the audio. Can you say “best videogame soundtrack ever”? I’m willing to bet 100 coins many of you will after hearing orchestrated remixes of all the classic Nintendo tunes we grew up with composed by nearly 40 of the most talented musicians in the videogame industry. Nobuo Uematsu (Final Fantasy), Koji Kondo (Mario, Zelda) and Noriyuki Iwadare (Grandia, Lunar) are just a few notable names on the list.

While Smash Bros. Brawl would seem like an absolutely amazing game (and it is), it still leaves a few aspects open to criticism. As I stated early in my review, Brawl is just like Melee but bigger and better. That means a lot of good things. It also means while the sheer volume of content in the game will still keep Wii owners hooked for months, if not years, I still couldn’t shake the feeling of déjà vu when playing at certain times.