An intriguing mystery spoiled by a bad game.
What’s this? A point-and-click adventure game on a console? Has such a thing even been done before? Developer AWE Games has certainly earned brownie points for having the guts to port a genre that’s been almost totally alien to anything outside the PC to the extremely mainstream Wii console. Unfortunately, the “game” that they chose to wave the point-and-click adventure flag in console territory turns out to be barely a game at all. A shame considering this title contains a plot straight from what’s widely considered to be one of the greatest mystery novels of all time.

Agatha Christie: And Then There Were None is based on an influential 1939 mystery novel that, to date, has sold over 100 million copies worldwide. We won’t state the original title of that novel on this site for it’s so utterly politically incorrect and offensive in this day and age, we’d probably face a barrage of lawsuits at the very least. Nonetheless, And Then There Were None was to the mystery genre what The Lord of The Rings was to high fantasy.
The original story centered around 10 people invited to a dinner party at a mansion on a mysterious island. The invitation turns out to be a trap, however, when a disembodied voice known only as U.N. Owen (Unknown) accuses each of the guests of murder via a recording on a record player. Soon each of the 10 characters begins getting offed one-by-one in an eerily similar manner to characters in a famous nursery rhyme known today as Ten Little Soldiers.

The videogame adds an 11th character, Patrick Narracott, an amateur detective and driver of the boat used to ferry the guests to Shipwreck Island. In fitting with this ominously named piece of real estate, Patrick’s boat is sabotaged shortly upon landing ashore. Now stranded along with the other houseguests, he finds himself with little choice but to investigate who “scuttered” his boat and is playing a real-life game of Clue and casting all of his passengers as Mr. Boddy.