Agatha Christie: And Then There Were None
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Rather than being able to walk freely about Shipwreck Island, the player is forced to guide Patrick by the hand by using an icon to click hot spots on the screen. The icon changes depending on what you highlight indicating whether you can, for example, walk down a section of hallway or pick up an item on a dresser. Point-and-click movement is limiting enough, but the controls truly take a turn for the worse when it comes to performing hand motions with the Wii Remote. Opening doors by pressing A and twisting the remote like you would a doorknob will take you at least two or three tries before it actually works. Other tasks, such as the seemingly simple act of scooping flour out of a bag, will take you 15 minutes to perform one time.

As for the actual gameplay, there’s not much to say about it as And Then There Were None is barely more than an interactive novel. Skulking around the mansion and its outlying areas with the same somber piano music ever-looping in the background gets boring fast, particularly with the insane amount of backtracking required. The random puzzles that the game throws at you start out relatively rudimentary but quickly become so utterly ridiculous, even the most sharp-minded sleuths won’t be able to solve them without the help of a walkthrough.

If only the developers had put in as much effort as they did designing this bathroom into the rest of the game.

All in all, just as videogames don’t always make good movies, books don’t always translate into good videogames. Agatha Christie: And Then Were None contains a legitimately engaging murder mystery that’s bogged down tremendously by outdated, lackluster gameplay. The only extras that were added to the Wii version of this crusty PC title are poorly-implemented Wii controls that work about 50% of the time, if not less. When all is said and done, progressing through this game boils down to wasting hours scouring the island for the other houseguests over and over again just so you can engage them in more bickering and move onto the next chapter.



Highs
Cliché, but compelling murder mystery plot; stellar voice acting.

Lows
Butt-ugly graphics; tedious backtracking; outrageously difficult puzzles; unresponsive Wii controls.

Final Verdict
Even at $29.99, Agatha Christine: And Then There Were None has far too many visual and gameplay issues to warrant a purchase. Buy the book instead.

40%

Mar 12, 2008

Review by Eddie Bracco.

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