While I have been hyping up the game’s difficulty throughout this review, let me just make it clear that the game’s difficulty is not a huge problem with the game. It is a problem, due to the madness inducing frustration it will cause to even the most seasoned of Trauma Center vets, but it’s definitely not game-breaking. The game is only really hard on the normal and hard difficulty levels. While easy mode can still be a fair challenge for less skilled players, it is most certainly manageable with practice. I say this because if ever there is a time when you’re playing through the game on normal and you become stuck on an operation, the game smartly gives you the opportunity to switch the difficulty to easy for that one operation, beat it, and then switch it back to normal and continue on with the game. The game’s difficulty curve is very erratic so don’t think that because you can’t beat one level, it means that you won’t be able to beat the proceeding levels.

Overall Trauma Center: New Blood is a great sequel to an already outstanding Wii game. The gameplay is about as solid as it can be, and while the presentation is still lacking, the inclusion of full quality voice work is definitely a step in the right direction. It is still very much a “more of the same” kind of sequel, but the additions of cooperative play, widescreen support, and online leaderboards add enough new material to make New Blood an easy recommendation to any Trauma Center fan or Wii owner in general.
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