Resident Evil: The Umbrella Chronicles
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The story behind Resident Evil is a long and heavy tale to know in its entirety. Spanning over 10 years and 15 games, the Resident Evil franchise has become an unstoppable force. That is by no means to say that this series has been privy to having nothing but non-stop top-notch titles, but the story hasn’t changed. Zombies, Umbrella, and lots of mysterious people who’s mysteries have yet to unfold. With so many things going on, there are bound to be lots of loose ends. That’s where Umbrella Chronicles comes in.

A sight to get used to. Shoot them quick or be ready to shake them off.


Resident Evil: The Umbrella Chronicles is a compilation of these stories that happen in the known RE universe that weren’t part of the main plots in previous games. This means that the entire game is nothing we haven’t seen, but nothing we’ve played through either. Every map is familiar in its own right, and they’re also all played as a rail shooter. For those who don’t know, that just means that players just point and shoot while the game does the rest of the work.

RE’s history with rail shooters isn’t great, though Umbrella Chronicles doesn’t follow its predecessors path. It is certainly one of the most enjoyable games out on the Wii and has plenty to be proud of; mainly its immense knowledgebase for all that is RE. Anyone who’s followed the story, not including the oh-so-lovely movies, will have lots of fun catching all the bits of information Capcom has shoved into the game as collectibles for completing levels and finding secrets.

Items will scatter nearly every room, but most are hidden in crates, lights, or wherever possible.
 

Those who aren’t so familiar with the series’ story will be left out of all this, which really fleshes out and explains why gameplay shifts characters and locations so often. It may end up making the story incomprehensible unless some sort of Wikipedia expedition is embarked upon, but the point of the game is the shooting, not the reading. That’s where everyone can be excited.

The shooter aspect is quite exciting. Nothing better than relaxing by getting the chance to scratch off a couple hundred zombies who need to be put down again. The simple interface requires the nunchuk, though it isn’t used much save for redundant buttons and camera controls in case you missed something. It can easily make its way on your throne of power, but unfortunately needs to stay plugged into the Wii remote. For those with the Wii Zapper or some homemade version of it, the nunchuk won’t be a concern.






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